Creating and Updating Content Packs for LandOfSignals V1¶
This guide provides instructions for creating and updating content packs for version 1 of the LandOfSignals mod, ensuring compatibility and integration with the mod's features and theme.
Content Pack Structure and Specifications¶
A content pack for LandOfSignals V1 should include:
pack.json
: Contains metadata about the content pack, including name, version, author, and description.assets
: A directory with models, textures, and other necessary assets.
pack.json Structure¶
Example pack.json
file:
{
"name": "My Custom Content Pack",
"version": "1.0",
"author": "YourName",
"description": "A detailed description of your content pack."
}
Assets Organization¶
Assets should be organized into subdirectories within the assets
folder:
assets/models
: For 3D models of signals and signs.assets/textures
: For textures applicable to the models.
Creating a Signal¶
To create a custom signal:
- Model your signal using 3D modeling software capable of exporting to the OBJ format.
- Create and apply textures to your model.
- Organize your model and textures in the
assets
directory accordingly. - Define your signal in a JSON file within
assets/models
.
Signal Definition Example¶
Example JSON definition for a signal:
{
"id": "custom_signal_v1",
"name": "Custom Signal V1",
"model": "models/custom_signal_v1.obj",
"textures": {
"texture": "textures/custom_signal_v1.png"
}
}
Best Practices for Content Pack Creation¶
- Maintain organization within your content pack for ease of management.
- Use descriptive names for models, textures, and assets.
- Thoroughly test your content pack for compatibility and performance.
Sharing and Community Support¶
After creating your content pack, you can share it with the LandOfSignals community. Include a README file with installation and usage instructions. Join our Discord community for support, feedback, and to share your content packs with other users.